Yea you won't be making mad cash, but if you didn't pick 400% hazard planets you'll still make profit. or say "don't steal my organs! Is it possible to add a config for those costs? Otherwise a conquest fleet will destroy your colony in short order as these are very powerful at times. No. Tip: If you beat the snot out of an invading force or show overwhelming firepower in combat against them, a hostile faction may propose a cease fire, resetting your relations to non-aggressive - not friendly, but not "Kill on Sight" anymore. and our I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up. Good planet seeds for use w/ mods. Nex is neither, but it has a scrappiness to it. If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option), Avoiding Luddic Path CellsThis is the reason to build across 2 separate colonies. Theres definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. Can you make enemies across the sector and then settle your own colony and expect to be left alone? Mainly new items and overall nerf to the planets. When I go into hyperspace the mod crashes my game. Unless RNGesus hates you and you get a ton of negative relations events with a specific faction, or you decide to use AI cores early or make the colony a free port too soon. Nex is a LOT of new stuff not all of which is well explained. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. Nexerelin 2 Ground Combat Galore (Nexerelin update video) (Starsector) Top Guides 311 subscribers Subscribe 402 Share 15K views 1 year ago In this video we go over the many features and updates. Don't upgrade spaceports to megaports and that change alone will dramatically cut down expedition count. I think specifically in the nexerelin thread, there is discussion about it. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. I spent maybe 200+ hours in vanilla before discovering how absolutely awesome the mods for this game were and how much they added. Uploader: Histidine. Does the owner faction react? So theres a data point for you. Otherwise it's a very very fun mod and surprisingly nice in the early game as well (as long as you don't anger any big power before founding a faction), citadels are a btch to fight if they come in swarms. You can easily obtain new cores from farming Remnant in late game. Where to ColoniseA system with at least 2-3 <150% hazard worlds, preferably with ores, farmland and volatiles on separate worlds. Should have stable points for stability bonus. I'll Inspect your organs. Having problems? I might suggest utilizing Version Checker here. Before the 0.95a update there was an option to disable this at the start, now it's missing. Constant glitchy / artifacted graphics in the menu! Huh, i did not even realize i made my mod (N)exerelin compatible. Visit the Mod Troubleshooting Guide! Please Note : Seeds are effected by some mods! IIRC world generation currently has a bug where at least the location of the hypershunts aren't properly deterministic, so that could also be a problem. Create an account to follow your favorite communities and start taking part in conversations. tl:drGet nexerelin, but tone down the invasions and colonization HEAVILY before you play. I do this if I'm not ready, say, for the Tri-Tachyon to be wiped out by the Hegemony just yet. Find a nice low-HR planet to host heavy industry once you're ready, and nest your production in that system so you're not running around chasing pirate bases every five seconds (more bases to stomp if your bases are spread out). nice try to build your colony and not getting invasion especially while your fraction going to war with other fraction. They can also engage in espionage and sabotage, as well as crippling Luddic Path cells on your own worlds for 2-3 years. You can turn off the random events for your own faction, idk about others. Cookie Notice I think you would need to start a game with RC12, and then upgrade to RC15 if you really wanted to try that one. The game functions all the better for it, and punishes you for screwing off while your allies are getting ganked. 42048 [Thread-VC-Main] ERROR exerelin.utilities.versionchecker.VersionChecker - Failed to load vanilla update data from URL ". Domain-tech Comm Relays, Nav Buoys and Sensor Arrays. (Read 121931 times), Array-index crash! Nexerelin v0.10.6d Requires LazyLib, MagicLib Integrated with Version Checker Download Previous downloads On Nexus Git repository Make sure to delete your old Nexerelin folder before installing a new full version! A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. in vanilla you can with easily make colony even if you have 100% vengeance relationship with multiple fraction, but not in nexerelin. Last Update: 12 Feb 2023. 2 million if you babysit your colony and do minimal bounties. Log in to view your list of favourite games. Starting templar ship really needs to be the _sal variant. Even more memory is needed. Let's go over the basics of how to install mods in Starsector. Avoiding Early ExpeditionsDo not build tech-mining, fuel production, turn on free-port or use AI cores. Better yet, it has a very low amount of documentation on its settings file, so you need to fiddle with the settings constantly as not to get your sectors planets colony-spammed by every faction there is and the npc factions literally spamming invasion fleets on each other. Beginning a Starsector Colony can be a huge endeavor. It's so boring not having a conquer-the-Sector mod atm. Reddit and its partners use cookies and similar technologies to provide you with a better experience. In \Starsector\mods\Nexerelin\exerelin_config.json there's a variable named colonyExpeditionInterval, you can lower this to reduce the interval of days between expeditions. Negotiators can be used to try to increase faction rep, but if you're thinking of ambassadors then that's from some industrial mod iirc. http://fractalsoftworks.com/forum/index.php?topic=9175. Installing Nexerelin and a host of graphics/weapons/factions/ships mods has made the game leagues more awesome and for a few months I couldn't get enough. In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. Is there a way to disable most of the 4x factor like the random faction events? I would counter r/RyVdo13's assertion that it's "many times harder" than vanilla. Colonization is a fairly simple process; the player is required to simply find a planet, survey it, and put down the required crew, supplies, and heavy machinery to colonize the planet. Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector If you're using "Free Market" to increase profits and growth, you can expect some others to take offense and want to shut it down as an unfair advantage. yes its a very good mod, it makes starsector feel more like its factions are alive and constantly fighting, sometimes factions will even colonize other worlds, its practically essential, you can also have ambassadors and declare wars making the colony stage of the game feel more like you have your own faction. Really gives those epic space battle feels more than vanilla imo. I do mining/exploration missions early on for creds. Survey Data is a special commodity obtained by surveying uninhabited planets. Catch me at https://www.twitch.tv/fen_muirGame: http://fractalsoftworks.com/Game Wiki: https://starsector.fandom.com/wiki/Starsector_WikiP. It gives more to do and more fluidity to the core worlds, but it also hurts the steep learning curve. Ok I'll be first, had this error using the new GraphicsLib and Dynasector and im not using ss+ and i might just delete it anyway. To build stations using this mod, add the respective abilities to your ability bar! If you colonize a planet, put an astropolis in the build quene, then give it away, the astropolis after it's constructed will belong to the faction the planet belongs to, but you will have full control of the astropolis. I'm new in the starsector, I play vanilla in couple of weeks I been hearing that nexerelin is a good mod. This will up the quality of your fleets, and size 5 colony will spawn sizable fleets. I tuned down invasion fleet strength a bit so they rarely succeed without my input among some other small tweaks. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Phase 2Start a 2nd colony with farming or mining, whichever you didn't buildSimilar to above build order, but keep patrol HQ as it doesn't consume an industry slotBuild a Commerce building so you can sell loot - Optional but for convenience (uses an industry slot). Starsector 0.95.1a is out! It comes in five classes of increasing value, depending on what the survey finds. Cookie Notice The Prism Freeport code and art assets are taken or adapted from the Scy Nation mod by Tartiflette and licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.All other code is licensed under the MIT License (Expat License version) except where otherwise specified.All other assets are released as CC0 1.0 Universal unless otherwise specified. If it feels like youve got the gist of a winning strategy, then come on up to Nexerelin. It's a massively expensive project in every way. My Starsector intro video: https://www.youtube.com/watch?v=nZAdCGbPghE&list=PL3Hfqo2_KOldHsa9K69TzWyz4CXp9pEwi&index=1&t=27sNexerelin: https://fractalsoftwor. Absolutely, but you're at the whim of their faction relations, but this also gives their enemies more targets to choose from aside from just your colonies. Settings file options (can be used to enable/disable features individually): In-development patch notes for Starsector 0.96a, Re: [0.9.1a] Player Station Construction (v0.9), Re: [0.9.1a] Player Station Construction (v0.9.1), Quote from: Supplius Maximus on October 29, 2019, 06:04:56 AM, Quote from: Ed on October 29, 2019, 02:39:16 PM. "~, But their fleets flee in fear, it's crystal clear, that now you're high on space cocaaaaine with meeeeee!~ , many times more harder that vanilla, especially if you have vengeance relationship with some fraction, the reasons is they will send invasion fleet to capture your colony or even do saturated bombardment. When to ColonisingWhen you have 1 year of Academy stipend remaining, at least 3 tanky combat cruisers and other ships (destroyers, fire support, carriers) and 1 million credits, to be supplemented with bounty income as the colony grows. 977 52K views 1 year ago It's time for a new run of Starsector this time as part of the Volkov Industrial Conglomerate. I'm streaming now! What about Pirates? Building Guide - Phase 1150,000 credits for first industry (farming OR mining - preferably with ores & transplutonics).Spaceport is automatically built250,000 credits for Tier 1 Orbital Station (space & ground defence, stability)250,000 credits for Patrol HQ (stability)100,000 credits for growth incentivesOnly Pirates will attack you at this stage, you may need to babysit until you have Tier 2 upgrades.Colony should be size 4 by now500,000 credits for Tier 2 Orbital Station Upgrade500,000 credits for Tier 2 Patrol HQ Upgrade to Military Base (takes up 2nd industry slot).Your colony is now able to fend off pirates on its own; high reputation with Independents also help as scavenger fleets will hang around your colony to help defend. In \Starsector\mods\Nexerelin\data\config\settings.json you can lower the value of nex_expeditionDelayPerExistingColony. Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. Press question mark to learn the rest of the keyboard shortcuts. Conquest victory: Your faction or alliance controls a simple majority of the total market size in the sector, or two-thirds of the heavy industries (not weighted by size). To get set up quick, grab a dram, slap in militarized subsystems and expanded cargo holds, and take on any scanning missions offered by the pirates. MN-1525049403752618632 (originally started this run on RC12). Dude, why isn't Exi in here? Then yes amazing mod for you, plus for up to 4 million credits u can basically conquer any planet if you support the fleet. It feels a bit like cheating, but in my current game I can't find a half decent system to colonize with about 70% of the map surveyed. .95.1a-RC6. Before the 0.95a update there was an option to disable this at the start, now it's missing. (NullPointerException), In-development patch notes for Starsector 0.96a, http://fractalsoftworks.com/forum/index.php?topic=8726.0, Re: Mod Troubleshooting Guide (Read BEFORE posting! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Press question mark to learn the rest of the keyboard shortcuts, Inspect my Al Cores? Catch me at https://www.twitch.tv/fen_muirGame: http://f. If these are vanilla game seeds, great. Other than that it's all upside. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. Install hundreds of mods with the click of a button. Do you want massive Fleet battles? Since you're going to be raided anyway, build Refining on the other colony so your mined ores can be refined and the metals can be sent to your industry to build ships - reduces upkeep. In Vanilla I try and go for my own colony as early as possible. Colony Skills or AdministratorsPlan to have at least Planetary Operations 3 (under leadership) for 2 bonus stability. A lot of things have changed, that effect colonies in starsector 0.95a. Really? I see no actual settings in game and I haven't found anything to show how to do this otherwise. Make sure you have enough crew & supplies afterwards to keep your fleet operational. Im the sort that views complexity as a challenge, as long as the result is a refined and elegant experience. I dont remember specifically since its been a while, but I found it on the forums. Features 4X game features in Starsector You can vote for what game I play next here: https://poll.ly/mWMNGih2g1TDzNOCkFby I'm streaming now! If using randon core worlds, I think there can still be some abandoned bases/stations (I'm not sure). Cookie Notice Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. Hope this guide is useful and takes out all the guesswork for newbies. [0.95.1a] Terraforming and Station Construction (v8.2.1), Topic: [0.95.1a] Terraforming and Station Construction (v8.2.1) (Read 726681 times). Tried posting this on Pastebin but the log was just too long. Cells spawn because Technology/Industrial activities generate interest. If you make use of agents to increase your relations before starting your colonies, it's by far easier. How would one disable vsync in the starsector and java .exe? Privacy Policy. All rights reserved. I was able to find info across many different posts that helped me succeed, and am consolidating here for the benefit of new players who want a sustainable colony without hordes of expedition fleets chaining them to their colony. Optional but recommended to get the other colony skills, or get a 2-skill administrator. You're running from the .bat file instead of Starsector.exe. You should have already obtained blueprints for your colony stations & fleet through exploring. This gives them back a foothold in the game. Bug when i launched the campaign, after distributing my skill points at the character creation. Good Relations with FactionsSince your colony is strong and wiping out expeditions, you'll lose 5 relations per destroyed expedition. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The magic number to avoid is 7 per planet.Farming (0) + Heavy Industry (2) + Pristine Nanoforge (4) = 6 < 7Mining (1) + Refining (2) + Fuel Production (2) = 5 < 7Tech-mining, Orbital Works Upgrade, Synchrotrons, AI Cores also generate interest. Is the mod turn on in the launcher? I came back to the game this week after a long absence. Build up a battle station, heavy batteries, and a patrol HQ on the new colony along with a basic industry and sit back and absorb the income as you explore the rest of the sector in peace as local security beats away the expeditions. The game needs its dynamic colonization and invasion mechanics, but with the base settings, you will get screenfulls of invasion fleets that will overrun everything you have that have no cost to the computer faction and get conjured into being from thin air. Immersion breaking as hell. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Can you be a Commissioned officer for a faction and still colonize? How about this: win a couple vanilla games. The .bat script does not use 'vmparams', so your memory settings are completely ignored if you use it. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. Just make it back by destroying pirate fleets in the core systems (when bounty is active) or going after bases & bounties (when bounty is active), so your colony trade fleets can go get you more money. If mods are used when you rolled the seed, make them known. Not only do you need to hunt down planets to colonize; but you also need to constantly feed commodities and credits into them to upgrade and maintain them, it's not something for noobies. Privacy Policy. Once the pirates no longer want you dead and you have at least 2 mil in the bank grab some transports and settle on a planet of your choice. This costs money and time ofc, great thing to do while you explore the sectore for money, blueprints and experience, then when you got some good BPs under your belt, start your colonies and don't go freeports/drugs/organs/cores until you built most of your defenses. Nice to see (N)exerelin back, good work Histidine. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. It's one of the settings I usually mess with myself; while having the AI colonize places makes some degree of lore-sense . Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. I recently replayed Starsector and was overwhelmed by the new colony mechanics. I would recommend base game over Nex, at least until it gets stale. Or joining a war fleet I sent waiting in orbit around a planet. Turning on free-port or using AI cores will greatly accelerate your colony growth and make you tons of money, but be prepared to go to war with the entire sector. Greeting everyone, wanted to share a great world seed. Oh well. So don't be an ass and the bigger factions will leave you well enough alone for the most part. Wish pirates had better stuff, that you might want to use even? But at least it should work as soon as I release something. You may choose to build a waystation at any time so you can restock your fleetStability should be at 10 with this set-up, giving you maximum bonuses.Your colony should be making at least 20,000 credits per month during this initial growth phase - never in the red. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Heres yet another error I have, not 100% certain but I think it has to do with the AI mod. As title says. I found a bug concerning nexerlin and this mod. Sometimes colonies change hands. Expeditions and pirate raids do not go after your colonies if they are not exporting (unless in a system with someone who is). 99% of the time, this happens because Starsector ran out of memory. Choose your faction (or establish your own) and dominate the Sector! I normally get started the install Nex about half way when I want to start conquering worlds, because I last played in 0.91 and the only way to get a world was saturation bombardment until colonization was possible and that wasn't worth it and had massive debuffs.Nex let me create a galactic empire. It used to be called Starfarer. I really should have split this guide up. With the new update 0.95.1a, I wanted to let everyone know that this world seed and the others in the edited section still works. Will I be able to do the same with Nexerelin? About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . Build a heavy industry, add on a pristine nanoforge. starsector nexerelin colonizationmostar bridge jump injuries. Tired of your colonies fielding crap? It definitely does, as evident by the Settings.json, alas as to how it does, that is a mystery to me.